>> Amon Tobin
bio: So there was this game. And it - and then its sequel - sold millions of copies worldwide to owners of consoles great and small. The game was lauded for its realism, sophisticated design and gameplay, not to mention its gripping storyline set in the murky world of espionage, counter-terrorism, espio-counter-shadow-subterfuge and the like.
Games developer Ubisoft, while planning the third instalment of this world-beating franchise, figured they'd better do something about the music that had accompanied the previous games before anyone realised that the people behind the sound - how shall we put this? -weren't quite Clancy's kind of people.
Rather like a top secret mission to track down the old bearded man sitting in a cave who holds the secret to the special box that could blow up the world, they set out to track down and recruit The One - that special individual who could deliver a soundtrack that was bold, exciting, adventurous, epic, tense, dramatic, violent, mad, bad and dangerous to know. In fact it wasn't that hard. They rang us up at Ninja Tune and asked if Amon Tobin could do it
Using all his considerable experience in Black Ops and counter-everyting, Amon got straight on the job. And what a big, bad-ass job he's done. Everyone connnected with the project - including the mighty Tom Clancy himself, various ranking military advisers and even an old bearded man sitting in a cave - have got in touch to comment on the fact that the game itself is now really quite superfluous, and can barely match up to the sheer supercharged mightiness of the soundtrack.
They will, nevertheless, be releasing the game, 'Tom Clancy's Splinter Cell: Chaos Theory,' in March 2005 to try and make the most of the 'Amon effect'. We all wish them the very best of luck while, of course, fearing the very worst --